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SunDog:
Resurrection
Graphics Files by Xaxes
See also:
www.silvae.net/sundog for Terofal's
extensive graphics collection
Overview
What
is SunDog: Resurrection?
This is a re-make of the 1980's game, released on the old Atari ST computer
system (Fansite: www.atari.st) The
original game is widely considered to be ahead of its time; it was a game
where the player would explore a small galaxy of star systems, each with
a set of planets, each planet with a set of cities, and each city with
a set of buildings.
Players would
interact with other people (computer-controlled) to buy and sell, fly
from one planet to another, and engage in fights both in the streets and
in outer space. The core concept was to bring trade goods from across
the galaxy to build a growing colony on the starting planet.
Using the
OpenSource community from SourceForge,
a group of programmers and designers is expanding the original concept
with new ideas and a much larger universe.
Game
Graphics
For the sanity of all involved, we are not attempting to create anything
earth-shattering with graphics. The fun of this game is the extensive
exploration, and the idea of role-playing in an extensive universe. The
original game features simple graphics, and we will be building on their
ideas, but with higher resolution and a re-thinking of some of the ideas
(like the ship's cockpit).
World
Concepts (clickable where applicable)
| WORLD |
COLOR
SCHEME |
STYLE |
| One |
Blue,
White, Brown |
Glass
Buildings, Air Terraformers |
| Two |
Brown,
Red, Yellow |
Mexico/Aztec |
| Three |
Brown,
Green, Gray |
Junkyard |
| Four |
Orange,
Yellow, Green |
Alien,
Round everything, sprawling domes |
| Five |
Purple,
Yellow, Brown |
Mediterranean,
everything is low, sprawling |
| Six |
Gray,
Black, Blue |
Super-city,
futuristic, extremely cramped |
| Seven |
Brown,
Green, Blue |
Flood-prone,
everything on stilts, skylights |
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NEW:
3D Renders
This stuff
might not be used in the game...but maybe it will!
Solar
System Render 1
3D IFF Demo of the Voton MK X (QuickTime
Video 3.37MB) |
Notes
Current world
names are simply designated by a number. Team designers will assign the
sets to appropriate worlds later.
Comments
should be posted on the Graphics
page over at SourceForge.
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